A collaboration tool for university groups.
Are you so stressed for time that grocery shopping is almost impossible? We know what that feels like, so at Burpy, we have your solution: "Order it. Get it. Burp it." Our vision was inspired in the kitchen of a friend's house on August 30, 2012. We were all gathered for a surprise birthday party and were busy baking a cake for the special occasion. Once we pulled the freshly baked cake out from the oven, we realized we didn’t have any candles! With decorations left to arrange and more guests arriving every second, there was no time for anyone to run out and get candles. This left us with a bit of a problem. That is when the idea for Burpy came to life. We created Burpy with the goal of uniting traditional "brick & mortar" stores with a 1-hour delivery platform to make shopping a breeze. Burpy's unique service provides instant delivery of thousands of products whenever and wherever you want! Simply choose products from our easy to use website or mobile app, and we'll deliver them to your location in a "burp." If you use it in your home and it fits in a grocery bag, chances are we have it. Plus, our inventory is constantly growing so we're always looking out for you. The simple fact is that it's all about you. Whether you don't have the time to do your own grocery shopping or you just desperately need something in a "burp," always remember: "Order it. Get it. Burp it."
In the past 18-24 months, new technologies utilizing the HTML5 element have taken off allowing for better gaming in the browser and mobile. allows for games developed in one language to be played across multiple platforms (browsers and mobile). WebGL -- a technology enabled in every browser except IE -- piggybacks off and allows for 3d graphics and games you might expect on an Xbox to be run straight out of a browser.
The problem that exists with this new technology is everything is fragmented, there is no central, go-to location for these games. With every new medium for gaming comes a platform of sorts. The Xbox has Xbox Live and Xbox Live Arcade, PC/Mac have Steam, iPhone has the App Store and Openfeint. HTML5 and WebGL don’t have one...yet.
Games like Farmville that are essentially doing what 15 year old simulator games did have had huge success. Imagine what can be done with even more advanced games -- bringing them to the internet.
With all this said, both HTML5 and WebGL seem like technologies that are going to explode in the coming year. While everyone else is still focused on strictly iPhone/iPad/Android games, we’re focusing on what’s next -- a market that includes games that can be played on mobile devices, as well as browsers.
What clay.io plans to provide are tools for developers - ways to make life easier for them in the development of their games; and a centralized location for HTML5 and WebGL games. If you’re familiar with Steam (http://store.steampowered.com/) a lot of what we plan on doing is what they’ve done for the PC and Mac.
With our Javascript API, we’ll launch with high scores/leaderboards, achievements, social network integration, and in-app purchases. Other areas we could explore include multiplayer support, an ad network, text chat, and voice chat.
Currently, there is support on iPhones, but it’s slow in Safari, especially on older phones. Safari adds too much bloat, slowing down the framerate. To counter this, we’ll utilize an open source framework called DirectCanvas to boost that framerate.
A big purpose behind the Javascript API is to convince developers to get listed in our store. Besides the Javascript API tools, the other benefit for them is their game will be in a centralized location where customers look for games. We’ll have a marketplace for games to be sold and played. This will include various other features like rating games, recommendations, wish lists, etc....
Our core goal is to centralize the new market of HTML5 and WebGL games, while providing developers with tools that will improve their games.
An iPad app for doctors that helps them diagnose stroke victims faster using big data, saving lives.
Future Business Networks is focused on creating value-added content and distributing this content to reap profits. Gaming and lifestyle are the two largest sectors in which we own, and run portals. More specifically, in online gaming, FBNinc owns and operates 39games.com, 39jeux.com, gamesinschool.org and 5 other active game portals. Under the 39games brand, we have released over 42 online games. In lifestyle pete.com (humor portal) and fizzler.com (lifehacking infographics) are two of the top focuses. There exists an amazing opportunity to develop and distribute content and monetize these efforts. With limited fixed costs there exists significant scale to creating an entire network of content portals. With a network of portals, leveraging size and experience offers a competitive edge when moving into new areas."